The Skellingcorner (Posts tagged writing)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
its-a-writer-thing
lsunnyc

can we take a moment to just think about how incredibly scary magical healing is in-context?

You get your insides ripped open but your friend waves his hands and your flesh just pulls back together, agony and evisceration pulling back to a ‘kinda hurts’ level of pain and you’re physically whole, with the 100% expectation that you’ll get back up and keep fighting whatever it was that struck you down the first time.

You break your arm after falling somewhere and after you’re healed instead of looking for ‘another way around’ everybody just looks at you and goes “okay try again”.

You’ve been fighting for hours, you’re hungry, thirsty, bleeding, crying from exhaustion, and a hand-wave happens and only two of those things go away. you’re still hungry, you’re still weak from thirst, but the handwave means you have ‘no excuse’ to stop.

You act out aggressively maybe punch a wall or gnash your teeth or hit your head on something and it’s hand-waved because it’s ‘such a small injury you probably can’t even feel it anymore’ but the point was that you felt it at all?

Your pain literally means nothing because as long as you’re not bleeding you’re not injured, right? Here drink this potion and who cares about the emotional exhaustion of that butchered village, why are you so reserved in camp don’t you think it’s fun retelling that time you fell through a burning building and with a hand-wave you got back up again and ran out with those two kids and their dog? 

Older warriors who get a shiver around magic-users not because of the whole ‘fireball’ thing but the ‘I don’t know what a normal pain tolerance is anymore’ effect of too much healing. Permanent paralysis and loss of sensation in limbs is pretty much a given in the later years of any fighter’s life. Did I have a stroke or did the mage just heal too hard and now this side of my face doesn’t work? No i’m not dead from the dragon’s claws but I can’t even bend my torso anymore because of how the scar tissue grew out of me like a vine.

Magical healing is great and keeps casualties down.

But man.

That stuff is scary.

somethingdnd

shit just got creepy

celynbrum

Or maybe magical healing doesn’t leave scars or damage. It is magical, after all.

So after years of fighting, your skin is still perfect. Unmarred. In fact, you’re actually in better shape than regular people who don’t get magical healing when they fall out of trees or walk into doors or cut themselves while cooking dinner. You’re in such good shape that it’s unnatural.

And the really good healing magic takes away more than just the obvious injuries. You first start noticing it after about ten years when you go home and haha, you look the same age as your younger sibling, that’s funny.

Not so funny ten years later when they look older. Or forty years later, when you bury them still looking like you did at twenty. When do you retire from this gig anyway? How much damage is too much damage?

How many times do you glimpse the afterlife, or worse, how many times don’t you? What do you live through, get used to, show no outward sign of except a perfectly healthy body, too perfect for any person living a real life.

How many times are you sitting in a tavern with your friends and you hear the whispers, because the people around you know. How can they not know? Your weapons shine with enchantments and your armour is better than the best money can buy and there is not a damn scar on you. You hardly seem human to them.

How long before you hardly seem human to yourself?

And you find yourself struggling to remember the places where the scars should have been, phantom pains that wake you screaming, touching all the old injuries and finding nothing there. It’s all in your head. Was it ever anywhere else?

How long before you’re fighting a lich or a vampire or some other undead monster and you wonder…

…what makes me so different?

lsunnyc

Here we go someone who GETS IT.

kuchenkat

@predatsu

writing
fuckyeahcharacterdevelopment
saladmander

ok but like when did self-sacrifice become synonymous with death? writers seem to have forgotten that people can make personal sacrifices for the greater good without giving their lives. plots about self-sacrifice and selflessness don’t always have to end in death. suffering doesn’t have to be mourning. you can create drama and emotional depth on your show without killing everyone. learn to explore the meaning of living rather than dying

ladyeternal178

Death. Is. NOT. The. Only. Way. To. Advance. The. Narrative.

hopelesslehane

Fun things to sacrifice for your loved ones in your free time that don’t include death and actually set up for a whole new season of high level drama:

- humanity (mostly applicable to sci-fi/supernatural genre)
- memories (mostly applicable to sci-fi/supernatural genre)
- love for that special someone (mostly applicable to sci-fi/supernatural genre)
- emotions (mostly applicable to sci-fi/supernatural genre)
- rank/position/
- yourself/your brain/your skills (give yourself over to bad guys and become their brainwashed agent so your loved ones live)
- years of bloody ruthless traditions to make way for peace (hi lexa and fuck jroth tbh)
- freedom (includes that of speech/mind/will)
- your grandpa’s fortune
- hell even material possessions have that girl sacrifice her goddamn house so they can pay off her gf’s student loans or whatever juST STOP KILLING CHARACTERS TO FURTHER YOUR PLOT

Source: saladmander
writing
fuckyeahcharacterdevelopment
heywriters

1. Freedom vs Safety

ex: Minority Report 

2. Success vs Selflessness

ex: Mad Max: Fury Road

3. Progress vs Preservation

ex: Toy Story 3

4. Individuality vs Community

ex: Snowpiercer

5. Privacy vs Transparency

ex: The 100

Source: mythcreants.com
Writing
sweetlittlevampire

23 Emotions people feel, but can’t explain

tai-korczak

  1. Sonder: The realization that each passerby has a life as vivid and complex as your own.
  2. Opia: The ambiguous intensity of Looking someone in the eye, which can feel simultaneously invasive and vulnerable.
  3. Monachopsis: The subtle but persistent feeling of being out of place.
  4. Énouement: The bittersweetness of having arrived in the future, seeing how things turn out, but not being able to tell your past self.
  5. Vellichor: The strange wistfulness of used bookshops.
  6. Rubatosis: The unsettling awareness of your own heartbeat.
  7. Kenopsia: The eerie, forlorn atmosphere of a place that is usually bustling with people but is now abandoned and quiet.
  8. Mauerbauertraurigkeit: The inexplicable urge to push people away, even close friends who you really like.
  9. Jouska: A hypothetical conversation that you compulsively play out in your head.
  10. Chrysalism: The amniotic tranquility of being indoors during a thunderstorm.
  11. Vemödalen: The frustration of photographic something amazing when thousands of identical photos already exist.
  12. Anecdoche: A conversation in which everyone is talking, but nobody is listening
  13. Ellipsism: A sadness that you’ll never be able to know how history will turn out.
  14. Kuebiko: A state of exhaustion inspired by acts of senseless violence.
  15. Lachesism: The desire to be struck by disaster – to survive a plane crash, or to lose everything in a fire.
  16. Exulansis: The tendency to give up trying to talk about an experience because people are unable to relate to it.
  17. Adronitis: Frustration with how long it takes to get to know someone.
  18. Rückkehrunruhe: The feeling of returning home after an immersive trip only to find it fading rapidly from your awareness.
  19. Nodus Tollens: The realization that the plot of your life doesn’t make sense to you anymore.
  20. Onism: The frustration of being stuck in just one body, that inhabits only one place at a time.
  21. Liberosis: The desire to care less about things.
  22. Altschmerz: Weariness with the same old issues that you’ve always had – the same boring flaws and anxieties that you’ve been gnawing on for years.
  23. Occhiolism: The awareness of the smallness of your perspective.
2dbean

I must reblog beautiful words and ideas.

Source: tai-korczak
Writing
its-a-writer-thing

Boosting Your Story (a Checklist)

davidfarland

image

When I used to write for competitions, I would make lists of ways that judges might look at my work in order to grade it. For example, some judges might look for an ending that brought them to tears, while another might be more interested in an intellectual feast. A couple of you asked what my list might look like.

So here is a list of things that I might consider in creating a piece.

First, a word of warning. When I was very young, perhaps four, I remember seeing a little robot in a store, with flashing lights and wheels that made it move. To me it seemed magical, nearly alive. My parents bought it for me for at Christmas, and a few weeks later it malfunctioned, so I took a hammer to it and pulled out the pieces to see what made it work—a battery, a tiny motor, some small colored lights, cheap paint and stickers.

Your story should be more than the sum of its parts. It should feel magical, alive.

But when we go through a checklist like this, we’re looking at the parts and not the whole. When you’re composing your story and editing it, you must be constantly aware of the whole story, keeping it in mind, even as you examine it in detail, making sure that one part doesn’t overbalance another.

Setting

My goal with my settings is to transport the reader into my world—not just through the senses, but also emotionally and intellectually. I want to make them feel, keep them thinking. This can often be done by using settings that fascinate the reader, that call to them.

  1. Do I have unique settings that the reader will find intriguing?  In short, is there something that makes my setting different from anything the reader has seen before?
  2. If my setting is in our world, is it “sexy” or mundane?  (People are drawn to sexy settings.  Even if we place a story in a McDonald’s, we need to bring it to life, make it enjoyable.)
  3. Do I have any scenes that might be more interesting if the setting were moved elsewhere?  (For example, let’s say that I want to show that a king is warlike. Do I open with him speaking to his counselors at a feast, or on the battlefield?)
  4. Do I suffer by having repetitive settings? For example, if I set two scenes in the same living room, would one of them be more interesting if I moved it elsewhere?
  5. Do my descriptions of settings have enough detail to transport the reader?
  6. Did I bring my setting to life using all of the senses—sight, sound, taste, touch, smell?
  7. Do my character’s feelings about the setting get across?
  8. Do I want to show a setting in the past, present, and suggest a future? (For example, I might talk about a college’s historical growth and importance, etc.)
  9. Can a setting be strengthened by describing what it is not?
  10. Does my setting resonate with others within its genre?
  11. Do my settings have duality—a sometimes ambiguous nature?  (For example, my character might love the church where she was married, have fond memories of it, and yet feel a sense of betrayal because her marriage eventually turned ugly. So the setting becomes bittersweet.)
  12. Do my settings create potential conflicts in and of themselves?  (If I have a prairie with tall grass and wildfires are a threat, should I have a wildfire in the tale?)
  13. Do my characters and my societies grow out of my setting?  (If I’ve got a historical setting, do my characters have occupations and attitudes consistent with the milieu?  Beyond that, with every society there is almost always a counter-movement. Do I deal with those?)
  14. Is my setting, my world, in danger? Do I want it to be?
  15. Does my world have a life of its own? For example, if I create a fantasy village, does it have a history, a character of its own? Do I need to create a cast for the village—a mayor, teacher, etc.?
  16. Is my setting logically consistent? (For example, let’s say that I have a merchant town.  Where would a merchant town most likely be? On a trade route or port—quite possibly at the junction of the two. So I need to consider how fully I’ve developed the world.)
  17. Is my setting fully realized? (Let’s say I have a forest. What kinds of trees and plants would be in that forest? What kind of animals? What’s the history of that forest? When did it last have rain or snow? What’s unique about that forest? Etc.)
  18. Does my setting intrude into every scene, so that my reader is always grounded? (If I were to set my story in a field, for example, and I have men preparing for battle, I might want to have a lord look up and notice that buzzards are flapping up out of the oaks in the distance, already gathering for the feast. I might want to mention the sun warming my protagonist’s armor, the flies buzzing about his horse’s ears, and so on—all while he is holding an important conversation.
  19. Are there any settings that have symbolic import, whose meanings need to be brought to the forefront?

Characters

I want my characters to feel like real people, fully developed.  Many stories suffer because the characters are bland or cliché or are just underdeveloped. We want to move beyond stereotypes, create characters that our readers will feel for. At the same time, we don’t want to get stuck in the weeds. We don’t want so much detail that the character feels overburdened and the writing gets sluggish.

So here are some of the checkpoints I might use for characters.

  1. Do I have all of the characters that I need to tell the story, or is someone missing? (For example, would the story be stronger if I had a guide, a sidekick, a love interest, a contagonist, hecklers, etc.?)
  2. Do I have any characters that can be deleted to good effect?
  3. Do I have characters who can perhaps be combined with others? For example, let’s say I have two cops on the beat. Would it work just as well with only one cop?
  4. Do my characters have real personalities, depth?
  5. Do my characters come off as stock characters, or as real people?
  6. Do I know my characters’ history, attitudes, and dress?
  7. Does each character have his or her interesting way of seeing the world?
  8. Does each character have his or her own voice, his own way of expressing himself?
  9. Are my characters different enough from each other so that they’re easily distinguished?  Do their differences generate conflict? Remember that even good friends can have different personalities.
  10. Have I properly created my characters’ bodies—described such things as hands, feet, faces, hair, ears, and so on?
  11. Do each of my characters have their own idiosyncrasies?
  12. Do I need to “tag” any characters so that readers will remember them easily—for example, by giving a character a limp, or red hair, or having one who hums a great deal?
  13. How do my characters relate to the societies from which they sprang?  In short, are they consistent with their own culture in some ways?  And in what ways do they oppose their culture?
  14. What does each of my characters want?
  15. What does each one fear?
  16. What things might my character be trying to hide?
  17. What is each character’s history? (Where were they born?  Schooled, etc.?)
  18. What is my characters’ stance on religion, politics, etc.?
  19. How do my characters relate to one another? How do they perceive one another? Are their perceptions accurate, or jaded?
  20. Does each character have a growth arc?  If they don’t, should they?
  21. How honest are my characters—with themselves and with others? Should my readers trust them?
  22. What would my characters like to change about themselves? Do they try to change?
  23. Do my characters have their own family histories, their own social problems, their own medical histories, their own attitudes? Do we need a flashback anywhere to establish such things?

Conflicts

Keep reading

Source: mystorydoctor.com
Writing