Prompt :
Place folk-tale creatures in non-traditional settings. Cyberpunk werewolves. Steampunk gorgons. Vampires in the Old West.
Prompt :
Place folk-tale creatures in non-traditional settings. Cyberpunk werewolves. Steampunk gorgons. Vampires in the Old West.
can we take a moment to just think about how incredibly scary magical healing is in-context?
You get your insides ripped open but your friend waves his hands and your flesh just pulls back together, agony and evisceration pulling back to a ‘kinda hurts’ level of pain and you’re physically whole, with the 100% expectation that you’ll get back up and keep fighting whatever it was that struck you down the first time.
You break your arm after falling somewhere and after you’re healed instead of looking for ‘another way around’ everybody just looks at you and goes “okay try again”.
You’ve been fighting for hours, you’re hungry, thirsty, bleeding, crying from exhaustion, and a hand-wave happens and only two of those things go away. you’re still hungry, you’re still weak from thirst, but the handwave means you have ‘no excuse’ to stop.
You act out aggressively maybe punch a wall or gnash your teeth or hit your head on something and it’s hand-waved because it’s ‘such a small injury you probably can’t even feel it anymore’ but the point was that you felt it at all?
Your pain literally means nothing because as long as you’re not bleeding you’re not injured, right? Here drink this potion and who cares about the emotional exhaustion of that butchered village, why are you so reserved in camp don’t you think it’s fun retelling that time you fell through a burning building and with a hand-wave you got back up again and ran out with those two kids and their dog?
Older warriors who get a shiver around magic-users not because of the whole ‘fireball’ thing but the ‘I don’t know what a normal pain tolerance is anymore’ effect of too much healing. Permanent paralysis and loss of sensation in limbs is pretty much a given in the later years of any fighter’s life. Did I have a stroke or did the mage just heal too hard and now this side of my face doesn’t work? No i’m not dead from the dragon’s claws but I can’t even bend my torso anymore because of how the scar tissue grew out of me like a vine.
Magical healing is great and keeps casualties down.
But man.
That stuff is scary.
shit just got creepy
Or maybe magical healing doesn’t leave scars or damage. It is magical, after all.
So after years of fighting, your skin is still perfect. Unmarred. In fact, you’re actually in better shape than regular people who don’t get magical healing when they fall out of trees or walk into doors or cut themselves while cooking dinner. You’re in such good shape that it’s unnatural.
And the really good healing magic takes away more than just the obvious injuries. You first start noticing it after about ten years when you go home and haha, you look the same age as your younger sibling, that’s funny.
Not so funny ten years later when they look older. Or forty years later, when you bury them still looking like you did at twenty. When do you retire from this gig anyway? How much damage is too much damage?
How many times do you glimpse the afterlife, or worse, how many times don’t you? What do you live through, get used to, show no outward sign of except a perfectly healthy body, too perfect for any person living a real life.
How many times are you sitting in a tavern with your friends and you hear the whispers, because the people around you know. How can they not know? Your weapons shine with enchantments and your armour is better than the best money can buy and there is not a damn scar on you. You hardly seem human to them.
How long before you hardly seem human to yourself?
And you find yourself struggling to remember the places where the scars should have been, phantom pains that wake you screaming, touching all the old injuries and finding nothing there. It’s all in your head. Was it ever anywhere else?
How long before you’re fighting a lich or a vampire or some other undead monster and you wonder…
…what makes me so different?
Here we go someone who GETS IT.
ok but like when did self-sacrifice become synonymous with death? writers seem to have forgotten that people can make personal sacrifices for the greater good without giving their lives. plots about self-sacrifice and selflessness don’t always have to end in death. suffering doesn’t have to be mourning. you can create drama and emotional depth on your show without killing everyone. learn to explore the meaning of living rather than dying
Death. Is. NOT. The. Only. Way. To. Advance. The. Narrative.
Fun things to sacrifice for your loved ones in your free time that don’t include death and actually set up for a whole new season of high level drama:
- humanity (mostly applicable to sci-fi/supernatural genre)
- memories (mostly applicable to sci-fi/supernatural genre)
- love for that special someone (mostly applicable to sci-fi/supernatural genre)
- emotions (mostly applicable to sci-fi/supernatural genre)
- rank/position/
- yourself/your brain/your skills (give yourself over to bad guys and become their brainwashed agent so your loved ones live)
- years of bloody ruthless traditions to make way for peace (hi lexa and fuck jroth tbh)
- freedom (includes that of speech/mind/will)
- your grandpa’s fortune
- hell even material possessions have that girl sacrifice her goddamn house so they can pay off her gf’s student loans or whatever juST STOP KILLING CHARACTERS TO FURTHER YOUR PLOT
ex: Minority Report
ex: Mad Max: Fury Road
ex: Toy Story 3
ex: Snowpiercer
ex: The 100
I must reblog beautiful words and ideas.

When I used to write for competitions, I would make lists of ways that judges might look at my work in order to grade it. For example, some judges might look for an ending that brought them to tears, while another might be more interested in an intellectual feast. A couple of you asked what my list might look like.
So here is a list of things that I might consider in creating a piece.
First, a word of warning. When I was very young, perhaps four, I remember seeing a little robot in a store, with flashing lights and wheels that made it move. To me it seemed magical, nearly alive. My parents bought it for me for at Christmas, and a few weeks later it malfunctioned, so I took a hammer to it and pulled out the pieces to see what made it work—a battery, a tiny motor, some small colored lights, cheap paint and stickers.
Your story should be more than the sum of its parts. It should feel magical, alive.
But when we go through a checklist like this, we’re looking at the parts and not the whole. When you’re composing your story and editing it, you must be constantly aware of the whole story, keeping it in mind, even as you examine it in detail, making sure that one part doesn’t overbalance another.
Setting
My goal with my settings is to transport the reader into my world—not just through the senses, but also emotionally and intellectually. I want to make them feel, keep them thinking. This can often be done by using settings that fascinate the reader, that call to them.
Characters
I want my characters to feel like real people, fully developed. Many stories suffer because the characters are bland or cliché or are just underdeveloped. We want to move beyond stereotypes, create characters that our readers will feel for. At the same time, we don’t want to get stuck in the weeds. We don’t want so much detail that the character feels overburdened and the writing gets sluggish.
So here are some of the checkpoints I might use for characters.
Conflicts
Don’t feel bad if you’re sensitive to negative feedback because apparently after one particular bad review Hans Christian Andersen was found just sobbing while lying face down in the dirt
Something Rotten!
omg a musical song about COMPLAINING ABOUT WRITING
My whole life I have been waiting for this. MY WHOLE LIFE.
OH MY WORD
YES.