(A table of contents will become available at the end of the series. As always, you can find the most recent posts in the posts by pear tag. This series will remain open for additional posts and the table of contents up-to-date as new posts are added.)
Part Three: Everyone on the Same Page
Dialogue gives us complete control over information. Yes, characters go out and experience events and discover things and have their adventures, but not every character is going to be present for every event. Conversation with each other is how they’re going to understand what’s happened. If a character goes out scouting and sees a large encampment lingering just through the trees, no one else is going to know what they’ve seen unless they share that with others. If one character has a vision, they may choose to tell someone about it or not. Those discussions are how we authors control information, and dialogue is one of the tools we use to distribute it.
Show, don’t tell; tell, don’t show
The Great Debate surrounding the popular advice to show, don’t tell. The advice aims to get writers to make scenes more active. Rather than simply saying, “She was nervous,” narrate the nervousness in a way that the audience can see and feel. In general, it’s good advice. We should always strive to put images into our audience’s heads, and the best way to do that is to show it. On the other hand, sometimes information or off-screen events warrant telling, not showing. That’s where dialogue comes in!
If you’re writing a piece in a point of view that doesn’t allow for “head hopping,” there are bound to be events in your story that you can’t show. If you’re writing with any kind of point of view that’s limited, and someone does something while not in the company of the person on whose shoulders the narrative sits, then you have to let the character know what’s happened somehow. You can certainly use narrations to sum up, but you can also use dialogue to have a character tell another what’s happened.
Save this tactic particularly when dealing with stories where you want to stick with a particular point of view. Not everything has to be on-screen, so remembering that you have dialogue at your disposal–that people talk to each other–can help alleviate the pressure you might feel to write a multiple pov narrative when you don’t need to. This is often what causes prologues (along with the other common cause: time); often that information can be woven into the rest of the story, maybe even through characters that know of the prologue events telling stories or mentioning details in conversation as the story progresses.
We get “show, don’t tell” pushed in our faces so often that we forget we can use dialogue in place of some things. It can help us keep from breaking form and help shorted sequences that need to be known, but perhaps don’t need to have every single detail spelled out. Keep it in your arsenal and use it sparingly.
Make it known to all.
Something obvious about dialogue: It occurs out loud for all to hear. You have complete control over the distribution of information to other characters in your story. It’s easy to fall into the trap of believing that everyone in the story knows what your perspective character is thinking and that everyone is working off the same information, but that only happens if someone tells someone else, whether that’s face-to-face in a conversation or in a note or some other way.
Communication is key to everyone being able to work together as a team, so utilizing dialogue to make sure everyone knows what they need to is just as important. You can’t assume your characters are aware. Better yet, you can use the confusion of your characters to provide you a platform to help explain confusing events or circumstances to your audience.
Miscommunication is a huge trope within literature and the gate-keeping of information is a contributor to it.
The entire genre of mystery books is built off who knows what information. Some types of miscommunication can be very frustrating for audiences, but some can be critical to keeping the tension of your story. Keeping secrets and sharing them in turn can provide dramatic moments if you can control the information well. Keep track of what each of your characters is aware of, who have they talked to between key events, and who might have overheard what. Use dialogue to bridge the gaps.
What’s great about using dialogue for these kinds of things is that you get this other character’s perspective through their story-telling. You get their voice and their vocabulary, their opinions, and you have the opportunity to present other views of the world than what your perspective character gives. In short, it gives you a whole new avenue to relay information to your audience. Conversation, muttering to oneself, overhearing things, discovering notes, all of the ways we have of communicating are all integral ways of giving information.
Next up: Dialogue and world-building!